Use a scriptable handler to process your images via external renderers. Merge new editorial cuts dynamically with work-in-progress shots late in a project.ĭrive the Batch environment via scriptable commands. Turn a projection into a UV set for the geometry. Lightbox, Matchbox, and PBR shaders let you use GPU-accelerated GLSL shaders to solve challenges in Action’s 3D compositing environment. Autodesk Smoke/Flame Edit and Effects SGI OCTANE 2 Based. Oversee projects, create consistent looks, and correctly match graded and 3D VFX shots. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network. Includes WYSIWYG preview for artists in session.īatch, a node-based procedural compositing environment, integrates with the timeline and desktop to combine 2D and 3D elements. 3D compositing (Action) Combines the interactive speed of traditional 2D compositing and powerful 3D visual effects. Build Website with Elementor Page BuilderĪdvanced 3D visual effects software – Flame software offers tools for fast, interactive 3D visual effects, finishing, compositing, advanced graphics, color grading, conform, editorial, and look development.To view the entire codebase for the project_setup hook, please see our Github repo for the engine. For more info, see the Autodesk Wiretap SDK docs! AspectRatio ( 4:3, 16:9, or floating point value as string).FieldDominance ( PROGRESSIVE, FIELD_1, FIELD_2).The following parameters must be supplied: This is where the main Flame settings are configured and the hook helps build the Flame project XML stream. This will try to associate the user logged into the Flame machine with a user in ShotGrid. If False, the Flame project will automatically be created based on the rest of the defaults in the hook.īy default this is set to ‘localhost’, but it can be overridden if desired.īy default this is set to the same value as the ShotGrid project, but it can be overridden if desired.īy default this is set to the first available storage, but it can be overridden if desired.īy default Flame will create a default workspace according to its standard workspace creation logic, but it can be overridden if desired. If set to True, the project creation UI will appear. The defaults can be customized via the project_setup_hook, which supports the following options: ![]() When Flame is launched via ShotGrid for the first time, a Flame project creation UI will appear that lets the artist edit the usual settings from the standard Flame project creation screen:īut with the ShotGrid integration, the settings can be pre-populated with pipeline-friendly values, helping artists quickly get the right thing without having to think about it. As an added feature, the engine provides functionality for managing the naming conventions of Flame projects as well as the other various settings for the project. This is key to the integration, as it ensures data from Flame gets associated with the right things in ShotGrid. The ShotGrid engine for Flame also helps associate the ShotGrid project with a Flame project, and creates it if need be. This item has been tested and is known to be working on the following application versions: You can do this by launching the ShotGrid Desktop, running the Project Setup for a new project and choosing the default Flame configuration (in the default configurations section). The simplest way to get started with the ShotGrid engine for Flame is to set up a new test project with our example pipeline configuration. ![]() For more info on Flame 2015 Extension 2 (including how to get it), reach out to Flame Support. ![]() This version of Flame must be used in order for the engine to function. The ShotGrid engine for Flame relies on new integration hooks that were added in Flame 2015 Extension 2.
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